Hello!

I am Sahil Sharma. An industrial engineer and game developer.

About

I'm an independent gameplay and tools engineering contractor with 5 years of professional experience focused on gameplay & tools programming, systems architecture, and UI/UX implementation. My work spans personal prototypes and shipped commercial projects across PC, mobile, and AR platforms using Unity and Unreal Engine.


I take a lot of joy in being able to continually work on a variety of different projects as it forces me to interact with new technologies, work with new people and consistently allow me to keep growing and learning. I also love being able to create and experiment with the development of indie tools, as it gives me a chance to try and give back to the community I work in and hopefully make the lives of my fellow developers easier

Skillset

Languages

Languages

C++, C#, Ink Narrative Scripting for games.

Engines/Frameworks

Engines/Frameworks

Unreal Engine, Unity Engine, Raylib, SFML.

Unreal Engine, Unity Engine, Raylib, SFML.

Tools

Tools

Git, Github/Bitbucket, GitKraken, SourceTree, JetBrains Rider, VS Code, VS Community, Trello, Notion, Miro.

Git, Github/Bitbucket, GitKraken, SourceTree, JetBrains Rider, VS Code, VS Community, Trello, Notion, Miro.

Areas of Focus

Areas of Focus

Gameplay, Tools, Scripting, Engine, User Interface, Game Design.

Gameplay, Tools, Scripting, Engine, User Interface, Game Design.

Featured Projects

Other Projects

Professional Experience

Professional Experience

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